Crossed Wires is a fighting game where you play as a mech with a wiring issue. Every few seconds, the actions you have available are randomized.

I didn't have time to add fancy stuff like menus and instructions, so all that stuff is here instead. I also ran out of time to make any sort of AI, so 1 player mode is greyed out.

Actions:

  • Punch: a melee attack that does a medium amount of damage
  • Blast: long range shot that does a small amount of damage
  • Shield: reduces damage from punches and bolts, and reflects blasts
  • Bolt: a charged, ranged attack that does significant damage
ActionControllerKeyboard (Player 1)Keyboard (player 2)
Move left/right
D-pad or left joystick
A/D
Left/Right arrows
JumpBottom button (A on xbox)WUp arrow key
Punch/BlastLeft button (X on xbox)Q/V; (semicolon)
Shield/BoltRight button (B on xbox)E/B' (apostrophe)


Credits

  • Die throw sound effect is modified from Kenney
  • The palette used for the mech is from Luis Miguel Maldonado on Lospec (player 2 colours are a hue-shifted version)
  • The tileset for the arena is modified from Kenney
  • The main font is made by Saint11
  • The rest of the sound effects were made by me in sfxr
  • The mech animations were made by me in Krita
  • The music was made by me in QTractor, along with the synths Vital, Helm, and Odin and the VoPa plugin
  • Everything was put together in Godot
  • Source files (as well as all asset creation files) are  available on my github
  • If you want to play the version of the game as it was during the game jam, you may compile it from this commit.

Download

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Click download now to get access to the following files:

Crossed Wires - Linux.tar.gz 17 MB
Crossed Wires OST - Battle Theme.wav 10 MB

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